Debug3DPhysicsCharacter

Family: 3DPhysics · One form

What it does

Debug3DPhysicsCharacter takes objID (an integer) and isDebug (an integer), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

Debug3DPhysicsCharacter(objID integer, isDebug integer)

Parameters

NameType
objIDinteger
isDebuginteger

Every form returns

nothing

Example · generated

object = LoadObject("assets/media.obj")Debug3DPhysicsCharacter(object, 1)DO  Sync()LOOP

LoadObject is there to give the call something to act on; Debug3DPhysicsCharacter is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

Related commands

144 commands in 3DPhysics