What it does
AssignTo3DPhysicsRagDollBoneObjectBone takes ragdollBoneID (an integer) and objBoneID (an integer), and returns nothing. ragdollBoneID is the id of a RagdollBone object, obtained elsewhere in the 3DPhysics family.
Syntax
AssignTo3DPhysicsRagDollBoneObjectBone(ragdollBoneID integer, objBoneID integer)Parameters
| Name | Type |
|---|---|
| ragdollBoneID | integer |
| objBoneID | integer |
Every form returns
nothing
Example · generated
AssignTo3DPhysicsRagDollBoneObjectBone(1, 1)DO Sync()LOOPAssignTo3DPhysicsRagDollBoneObjectBone is called with values of the types its signature asks for. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.