ObjectShaderDefaults

Family: 3D · One form

What it does

ObjectShaderDefaults writes to a 3D object: it sets rather than reads. It takes objectID (an integer) and name (a string), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

ObjectShaderDefaults(objectID integer, name string)

Parameters

NameType
objectIDinteger
namestring

Every form returns

nothing

Example · generated

object = LoadObject("assets/media.obj")ObjectShaderDefaults(object, "player")DO  Sync()LOOP

LoadObject is there to give the call something to act on; ObjectShaderDefaults is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D