SendUDPNetworkMessage

Family: Multiplayer · One form

What it does

SendUDPNetworkMessage makes something happen at once: it sends. It takes listenerID (an integer), messageID (an integer), toIP (a string) and toPort (an integer), and returns nothing. listenerID is the id of a Listener object, obtained elsewhere in the Multiplayer family.

Syntax

SendUDPNetworkMessage(listenerID integer, messageID integer, toIP string, toPort integer)

Parameters

NameType
listenerIDinteger
messageIDinteger
toIPstring
toPortinteger

Every form returns

nothing

Example · generated

listener = CreateUDPListener("value", 1)message = CreateNetworkMessage()SendUDPNetworkMessage(listener, message, "value", 1)DO  Sync()LOOP

CreateUDPListener and CreateNetworkMessage are there to give the call something to act on; SendUDPNetworkMessage is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

91 commands in Multiplayer