What it does
KickNetworkClient takes iNetID (an integer) and client (an integer), and returns nothing. iNetID is the id of a Net object, obtained elsewhere in the Multiplayer family.
Syntax
KickNetworkClient(iNetID integer, client integer)Parameters
| Name | Type |
|---|---|
| iNetID | integer |
| client | integer |
Every form returns
nothing
Example · generated
net = CreateNetworkMessage()KickNetworkClient(net, 1)DO Sync()LOOPCreateNetworkMessage is there to give the call something to act on; KickNetworkClient is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.