What it does
ObjectEmissiveColor writes to a 3D object: it sets rather than reads. It takes objectID (an integer), red (an integer), green (an integer) and blue (an integer), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectEmissiveColor(objectID integer, red integer, green integer, blue integer)Parameters
| Name | Type |
|---|---|
| objectID | integer |
| red | integer |
| green | integer |
| blue | integer |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")ObjectEmissiveColor(object, 255, 128, 128)DO Sync()LOOPLoadObject is there to give the call something to act on; ObjectEmissiveColor is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.