What it does
FixCameraToObject writes to a 3D object: it pins rather than reads. It takes cameraID (an integer) and objID (an integer), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.
Syntax
FixCameraToObject(cameraID integer, objID integer)Parameters
| Name | Type |
|---|---|
| cameraID | integer |
| objID | integer |
Every form returns
nothing
Example · generated
camera = CreateTweenCamera(1.0)object = LoadObject("assets/media.obj")FixCameraToObject(camera, object)DO Sync()LOOPCreateTweenCamera and LoadObject are there to give the call something to act on; FixCameraToObject is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.