What it does
ObjectCameraParent writes to a 3D object: it pins rather than reads. It takes objectID (an integer) and cameraID (an integer), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectCameraParent(objectID integer, cameraID integer)Parameters
| Name | Type |
|---|---|
| objectID | integer |
| cameraID | integer |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")camera = CreateTweenCamera(1.0)ObjectCameraParent(object, camera)DO Sync()LOOPLoadObject and CreateTweenCamera are there to give the call something to act on; ObjectCameraParent is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.