What it does
LightPointPosition writes to a 3D object: it sets rather than reads. It takes lightID (an integer), x (a float), y (a float) and z (a float), and returns nothing. lightID is the id of a Light object, obtained elsewhere in the 3D family.
Syntax
LightPointPosition(lightID integer, x float, y float, z float)Parameters
| Name | Type |
|---|---|
| lightID | integer |
| x | float |
| y | float |
| z | float |
Every form returns
nothing
Example · generated
CreatePointLight(1, 100.0, 120.0, 100.0, 1.0, 255, 128, 128)LightPointPosition(1, 100.0, 120.0, 100.0)DO Sync()LOOPCreatePointLight is there to give the call something to act on; LightPointPosition is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.