CreateObjectBox

Family: 3D · 2 forms

What it does

CreateObjectBox brings a 3D object into being: it is how the rest of the program comes to have one. It takes objectID (an integer), width (a float), height (a float) and length (a float), and returns nothing. That is the first of 2 forms. objectID is the id you are giving a 3D object: every later call names it by that number.

Syntax

1
CreateObjectBox(objectID integer, width float, height float, length float)
2
CreateObjectBox(width float, height float, length float) → integer

Parameters

NameTypeIn forms
objectIDinteger1
widthfloatall
heightfloatall
lengthfloatall

What each form returns

1CreateObjectBox(1, 64.0, 64.0, 1.0)nothing
2objectBox = CreateObjectBox(64.0, 64.0, 1.0)integer

Example · generated

Form 1, you choose the id yourself

CreateObjectBox(1, 64.0, 64.0, 1.0)DO  Sync()LOOP

Form 2, the command hands back the id

objectBox = CreateObjectBox(64.0, 64.0, 1.0)DO  Sync()LOOP

CreateObjectBox is called with values of the types its signature asks for. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D