What it does
CameraMoveZ writes to a 3D object: it moves rather than reads. It takes cameraID (an integer) and amount (a float), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.
Syntax
CameraMoveZ(cameraID integer, amount float)Parameters
| Name | Type |
|---|---|
| cameraID | integer |
| amount | float |
Every form returns
nothing
Example · generated
camera = CreateTweenCamera(1.0)CameraMoveZ(camera, 0.5)DO Sync()LOOPCreateTweenCamera is there to give the call something to act on; CameraMoveZ is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.