Skeleton2DBoneAngle

Family: Skeleton · 2 forms

What it does

Skeleton2DBoneAngle takes iSkeleton (an integer) and bone (an integer), and answers a float. That is the first of 2 forms.

Syntax

1
Skeleton2DBoneAngle(iSkeleton integer, bone integer) → float
2
Skeleton2DBoneAngle(iSkeleton integer, bone integer, r float)

Parameters

NameTypeIn forms
iSkeletonintegerall
boneintegerall
rfloat2

What each form returns

1Skeleton2DBoneAngle(1, 1)float
2Skeleton2DBoneAngle(1, 1, 1.0)nothing

Example · generated

Form 1, the command hands back the id

DO  Print(Skeleton2DBoneAngle(1, 1))  Sync()LOOP

Form 2, you choose the id yourself

Skeleton2DBoneAngle(1, 1, 1.0)DO  Sync()LOOP

Skeleton2DBoneAngle is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

34 commands in Skeleton