NetworkMessageFloat

Family: Multiplayer · One form

What it does

NetworkMessageFloat reads from a Multiplayer object without changing it. It takes iMsgID (an integer), and answers a float. iMsgID is the id of a Msg object, obtained elsewhere in the Multiplayer family.

Syntax

NetworkMessageFloat(iMsgID integer) → float

Parameters

NameType
iMsgIDinteger

Every form returns

float

Example · generated

DO  Print(NetworkMessageFloat(1))  Sync()LOOP

NetworkMessageFloat is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

91 commands in Multiplayer