NetworkClientFloat

Family: Multiplayer · One form

What it does

NetworkClientFloat reads from a Multiplayer object without changing it. It takes iNetID (an integer), client (an integer) and name (a string), and answers a float. iNetID is the id of a Net object, obtained elsewhere in the Multiplayer family.

Syntax

NetworkClientFloat(iNetID integer, client integer, name string) → float

Parameters

NameType
iNetIDinteger
clientinteger
namestring

Every form returns

float

Example · generated

net = CreateNetworkMessage()DO  Print(NetworkClientFloat(net, 1, "player"))  Sync()LOOP

CreateNetworkMessage is there to give the call something to act on; NetworkClientFloat is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

91 commands in Multiplayer