WorldXFromSprite

Family: Sprite · One form

What it does

WorldXFromSprite reads from a Sprite object without changing it. It takes iSpriteIndex (an integer), x (a float) and y (a float), and answers a float. iSpriteIndex is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.

Syntax

WorldXFromSprite(iSpriteIndex integer, x float, y float) → float

Parameters

NameType
iSpriteIndexinteger
xfloat
yfloat

Every form returns

float

Example · generated

image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)DO  Print(WorldXFromSprite(sprite, 100.0, 120.0))  Sync()LOOP

LoadImage and CreateSprite are there to give the call something to act on; WorldXFromSprite is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

Related commands

135 commands in Sprite