What it does
SpriteInBox takes iSprite (an integer), x1 (a float), y1 (a float), x2 (a float) and y2 (a float), and answers an integer.
Syntax
SpriteInBox(iSprite integer, x1 float, y1 float, x2 float, y2 float) → integerParameters
| Name | Type |
|---|---|
| iSprite | integer |
| x1 | float |
| y1 | float |
| x2 | float |
| y2 | float |
Every form returns
integer
Example · generated
DO Print(SpriteInBox(1, 1.0, 1.0, 1.0, 1.0)) Sync()LOOPSpriteInBox is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.