ObjectMeshUVOffset

Family: 3D · One form

What it does

ObjectMeshUVOffset writes to a 3D object: it sets rather than reads. It takes objectID (an integer), meshIndex (an integer), textureStage (an integer), offsetU (a float) and offsetV (a float), and returns nothing. objectID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.

Syntax

ObjectMeshUVOffset(objectID integer, meshIndex integer, textureStage integer, offsetU float, offsetV float)

Parameters

NameType
objectIDinteger
meshIndexinteger
textureStageinteger
offsetUfloat
offsetVfloat

Every form returns

nothing

Example · generated

object = LoadObject("assets/media.obj")mesh = CreateObjectFromObjectMesh(1, 1)ObjectMeshUVOffset(object, mesh, 1, 1.0, 1.0)DO  Sync()LOOP

LoadObject and CreateObjectFromObjectMesh are there to give the call something to act on; ObjectMeshUVOffset is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D