CameraMoveY

Family: 3D · One form

What it does

CameraMoveY writes to a 3D object: it moves rather than reads. It takes cameraID (an integer) and amount (a float), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.

Syntax

CameraMoveY(cameraID integer, amount float)

Parameters

NameType
cameraIDinteger
amountfloat

Every form returns

nothing

Example · generated

camera = CreateTweenCamera(1.0)CameraMoveY(camera, 0.5)DO  Sync()LOOP

CreateTweenCamera is there to give the call something to act on; CameraMoveY is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D