What it does
CameraBounds writes to a 3D object: it sets rather than reads. It takes cameraID (an integer), left (a float), right (a float), top (a float) and bottom (a float), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.
Syntax
CameraBounds(cameraID integer, left float, right float, top float, bottom float)Parameters
| Name | Type |
|---|---|
| cameraID | integer |
| left | float |
| right | float |
| top | float |
| bottom | float |
Every form returns
nothing
Example · generated
camera = CreateTweenCamera(1.0)CameraBounds(camera, 1.0, 1.0, 1.0, 1.0)DO Sync()LOOPCreateTweenCamera is there to give the call something to act on; CameraBounds is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.