What it does
NetworkFirstClient reads from a Multiplayer object without changing it. It takes iNetID (an integer), and answers an integer. iNetID is the id of a Net object, obtained elsewhere in the Multiplayer family.
Syntax
NetworkFirstClient(iNetID integer) → integerParameters
| Name | Type |
|---|---|
| iNetID | integer |
Every form returns
integer
Example · generated
net = CreateNetworkMessage()DO Print(NetworkFirstClient(net)) Sync()LOOPCreateNetworkMessage is there to give the call something to act on; NetworkFirstClient is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.