What it does
Create3DPhysicsHingeJoint creates HingeJoint on a 3DPhysics object. It takes objA (an integer), objB (an integer), positionVec3 (an integer), rotationVec3 (an integer) and disableCollisions (an integer), and answers an integer.
Syntax
Create3DPhysicsHingeJoint(objA integer, objB integer, positionVec3 integer, rotationVec3 integer, disableCollisions integer) → integerParameters
| Name | Type |
|---|---|
| objA | integer |
| objB | integer |
| positionVec3 | integer |
| rotationVec3 | integer |
| disableCollisions | integer |
Every form returns
integer
Example · generated
3DPhysicsHingeJoint = Create3DPhysicsHingeJoint(1, 1, 1, 1, 1)DO Sync()LOOPCreate3DPhysicsHingeJoint is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.