CopyNetworkMessage

Family: Multiplayer · One form

What it does

CopyNetworkMessage brings a Multiplayer object into being: it is how the rest of the program comes to have one. It takes iFromMsgID (an integer), and answers an integer. iFromMsgID is the id of a FromMsg object, obtained elsewhere in the Multiplayer family.

Syntax

CopyNetworkMessage(iFromMsgID integer) → integer

Parameters

NameType
iFromMsgIDinteger

Every form returns

integer

Example · generated

networkMessage = CopyNetworkMessage(1)DO  Sync()LOOP

CopyNetworkMessage is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

91 commands in Multiplayer