SpriteAnimation

Family: Sprite · One form

What it does

SpriteAnimation sets Animation on a Sprite object. It takes iSpriteIndex (an integer), iFrameWidth (an integer), iFrameHeight (an integer) and iFrameCount (an integer), and returns nothing. iSpriteIndex is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.

Syntax

SpriteAnimation(iSpriteIndex integer, iFrameWidth integer, iFrameHeight integer, iFrameCount integer)

Parameters

NameType
iSpriteIndexinteger
iFrameWidthinteger
iFrameHeightinteger
iFrameCountinteger

Every form returns

nothing

Example · generated

image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)SpriteAnimation(sprite, 64, 64, 10)DO  Sync()LOOP

LoadImage and CreateSprite are there to give the call something to act on; SpriteAnimation is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

135 commands in Sprite