What it does
SpriteInCircle takes iSprite (an integer), x1 (a float), y1 (a float) and radius (a float), and answers an integer.
Syntax
SpriteInCircle(iSprite integer, x1 float, y1 float, radius float) → integerParameters
| Name | Type |
|---|---|
| iSprite | integer |
| x1 | float |
| y1 | float |
| radius | float |
Every form returns
integer
Example · generated
DO Print(SpriteInCircle(1, 1.0, 1.0, 1.0)) Sync()LOOPSpriteInCircle is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.