NetworkAllowClients

Family: Multiplayer · One form

What it does

NetworkAllowClients writes to a Multiplayer object: it sets rather than reads. It takes iNetID (an integer), and returns nothing. iNetID is the id of a Net object, obtained elsewhere in the Multiplayer family.

Syntax

NetworkAllowClients(iNetID integer)

Parameters

NameType
iNetIDinteger

Every form returns

nothing

Example · generated

net = CreateNetworkMessage()NetworkAllowClients(net)DO  Sync()LOOP

CreateNetworkMessage is there to give the call something to act on; NetworkAllowClients is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

91 commands in Multiplayer