What it does
TweenSpriteAngle writes to a Tweening object: it sets rather than reads. It takes tweenID (an integer), beginA (a float), endA (a float) and interpolation (an integer), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.
Syntax
TweenSpriteAngle(tweenID integer, beginA float, endA float, interpolation integer)Parameters
| Name | Type |
|---|---|
| tweenID | integer |
| beginA | float |
| endA | float |
| interpolation | integer |
Every form returns
nothing
Example · generated
tween = CreateTweenSprite(1.0)TweenSpriteAngle(tween, 1.0, 1.0, 1)DO Sync()LOOPCreateTweenSprite is there to give the call something to act on; TweenSpriteAngle is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.