What it does
sprite.setPhysicsOn sets PhysicsOn on a sprite object. It takes id and a value. The accepted values are dynamic, static and kinematic.
Signature
sprite.setPhysicsOn(id, "dynamic"|"static"|"kinematic")Arguments
id"dynamic"|"static"|"kinematic"Accepts:
dynamicstatickinematic
Example · generated
function start() { const id = sprite.create('/sprites/hero.png', 100, 120); sprite.setPhysicsOn(id, 'dynamic');}sprite.create is there to give the call something to act on; sprite.setPhysicsOn is the line that matters. The code sits in start(), which the engine calls once, when the entity spawns.