What it does
animation.playState plays State on an animation object. It takes entityId, state and layer. layer is optional.
Signature
animation.playState(entityId, state, layer?)Arguments
entityIdstatelayeroptional
Example · generated
function start() { animation.create('main', 'position', 30, 'float'); animation.playState('main', 'idle');}animation.create is there to give the call something to act on; animation.playState is the line that matters. The code sits in start(), which the engine calls once, when the entity spawns.