What it does
SpriteRayCastSingle takes sprite (an integer), x (a float), y (a float), x2 (a float) and y2 (a float), and answers an integer.
Syntax
SpriteRayCastSingle(sprite integer, x float, y float, x2 float, y2 float) → integerParameters
| Name | Type |
|---|---|
| sprite | integer |
| x | float |
| y | float |
| x2 | float |
| y2 | float |
Every form returns
integer
Example · generated
DO Print(SpriteRayCastSingle(1, 100.0, 120.0, 1.0, 1.0)) Sync()LOOPSpriteRayCastSingle is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.