What it does
TweenSpritePlaying takes tweenID (an integer) and spriteID (an integer), and answers an integer. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.
Syntax
TweenSpritePlaying(tweenID integer, spriteID integer) → integerParameters
| Name | Type |
|---|---|
| tweenID | integer |
| spriteID | integer |
Every form returns
integer
Example · generated
tween = CreateTweenSprite(1.0)image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)DO Print(TweenSpritePlaying(tween, sprite)) Sync()LOOPCreateTweenSprite, LoadImage and CreateSprite are there to give the call something to act on; TweenSpritePlaying is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.