What it does
Physics3DStaticPlaneRotation sets StaticPlaneRotation on a 3DPhysics object. It takes planeID (an integer), angX (a float), angY (a float) and angZ (a float), and returns nothing. planeID is the id of a Plane object, obtained elsewhere in the 3DPhysics family.
Syntax
Physics3DStaticPlaneRotation(planeID integer, angX float, angY float, angZ float)Parameters
| Name | Type |
|---|---|
| planeID | integer |
| angX | float |
| angY | float |
| angZ | float |
Every form returns
nothing
Example · generated
plane = CreateObjectPlane(64.0, 64.0)Physics3DStaticPlaneRotation(plane, 1.0, 1.0, 1.0)DO Sync()LOOPCreateObjectPlane is there to give the call something to act on; Physics3DStaticPlaneRotation is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.