CameraRotation

Family: 3D · One form

What it does

CameraRotation writes to a 3D object: it sets rather than reads. It takes cameraID (an integer), angleX (a float), angleY (a float) and angleZ (a float), and returns nothing. cameraID is the id of a Camera object, obtained elsewhere in the 3D family.

Syntax

CameraRotation(cameraID integer, angleX float, angleY float, angleZ float)

Parameters

NameType
cameraIDinteger
angleXfloat
angleYfloat
angleZfloat

Every form returns

nothing

Example · generated

camera = CreateTweenCamera(1.0)CameraRotation(camera, 45.0, 45.0, 45.0)DO  Sync()LOOP

CreateTweenCamera is there to give the call something to act on; CameraRotation is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

286 commands in 3D