What it does
sprite.getCurrentFrame reads CurrentFrame on a sprite object. It takes id.
Signature
sprite.getCurrentFrame(id)Arguments
id
Example · generated
function update(dt) { const id = sprite.create('/sprites/hero.png', 100, 120); const currentFrame = sprite.getCurrentFrame(id);}sprite.create is there to give the call something to act on; sprite.getCurrentFrame is the line that matters. The code sits in update(dt), which the engine calls every frame: dt is the time since the last one, in seconds.