What it does
JointMouseMaxForce writes to a 2DPhysics object: it sets rather than reads. It takes jointID (an integer) and maxForce (a float), and returns nothing. jointID is the id of a Joint object, obtained elsewhere in the 2DPhysics family.
Syntax
JointMouseMaxForce(jointID integer, maxForce float)Parameters
| Name | Type |
|---|---|
| jointID | integer |
| maxForce | float |
Every form returns
nothing
Example · generated
joint = CreateWeldJoint(1, 1, 100.0, 120.0, 1)JointMouseMaxForce(joint, 1.0)DO Sync()LOOPCreateWeldJoint is there to give the call something to act on; JointMouseMaxForce is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.