What it does
SpritePhysicsTorque sets PhysicsTorque on a Sprite object. It takes iSpriteIndex (an integer) and torque (a float), and returns nothing. iSpriteIndex is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.
Syntax
SpritePhysicsTorque(iSpriteIndex integer, torque float)Parameters
| Name | Type |
|---|---|
| iSpriteIndex | integer |
| torque | float |
Every form returns
nothing
Example · generated
image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)SpritePhysicsTorque(sprite, 1.0)DO Sync()LOOPLoadImage and CreateSprite are there to give the call something to act on; SpritePhysicsTorque is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.