CreateComputeShader

Family: Compute · 4 forms

What it does

CreateComputeShader creates Shader on a Compute object. It takes wgsl (a string) and bindingsJSON (a string), and answers an integer. That is the first of 4 forms.

Syntax

1
CreateComputeShader(wgsl string, bindingsJSON string) → integer
2
CreateComputeShader(wgsl string, bindingsJSON string, entryPoint string) → integer
3
CreateComputeShader(shaderID integer, wgsl string, bindingsJSON string)
4
CreateComputeShader(shaderID integer, wgsl string, bindingsJSON string, entryPoint string)

Parameters

NameTypeIn forms
wgslstringall
bindingsJSONstringall
entryPointstring2, 4
shaderIDinteger3, 4

What each form returns

1computeShader = CreateComputeShader("@compute fn main() {}", "{}")integer
2computeShader = CreateComputeShader("@compute fn main() {}", "{}", "value")integer
3CreateComputeShader(1, "@compute fn main() {}", "{}")nothing
4CreateComputeShader(1, "@compute fn main() {}", "{}", "value")nothing

Example · generated

Form 1, the command hands back the id

computeShader = CreateComputeShader("@compute fn main() {}", "{}")DO  Sync()LOOP

Form 3, you choose the id yourself

CreateComputeShader(1, "@compute fn main() {}", "{}")DO  Sync()LOOP

CreateComputeShader is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

Related commands

14 commands in Compute