What it does
SpriteUVScale sets UVScale on a Sprite object. It takes iSpriteIndex (an integer), scaleU (a float) and scaleV (a float), and returns nothing. iSpriteIndex is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.
Syntax
SpriteUVScale(iSpriteIndex integer, scaleU float, scaleV float)Parameters
| Name | Type |
|---|---|
| iSpriteIndex | integer |
| scaleU | float |
| scaleV | float |
Every form returns
nothing
Example · generated
image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)SpriteUVScale(sprite, 1.0, 1.0)DO Sync()LOOPLoadImage and CreateSprite are there to give the call something to act on; SpriteUVScale is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.