What it does
NetworkMessageFromIP reads from a Multiplayer object without changing it. It takes iMsgID (an integer), and answers a string. iMsgID is the id of a Msg object, obtained elsewhere in the Multiplayer family.
Syntax
NetworkMessageFromIP(iMsgID integer) → stringParameters
| Name | Type |
|---|---|
| iMsgID | integer |
Every form returns
string
Example · generated
DO Print(NetworkMessageFromIP(1)) Sync()LOOPNetworkMessageFromIP is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.