What it does
MeshMemblockVertexUV writes to a Memblock object: it sets rather than reads. It takes memID (an integer), vertexIndex (an integer), u (a float) and v (a float), and returns nothing. memID is the id of a memblock, the one CreateMemblock returned: it is how the call knows what to act on.
Syntax
MeshMemblockVertexUV(memID integer, vertexIndex integer, u float, v float)Parameters
| Name | Type |
|---|---|
| memID | integer |
| vertexIndex | integer |
| u | float |
| v | float |
Every form returns
nothing
Example · generated
memblock = CreateMemblock(64)MeshMemblockVertexUV(memblock, 1, 1.0, 1.0)DO Sync()LOOPCreateMemblock is there to give the call something to act on; MeshMemblockVertexUV is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.