What it does
animation.play acts on animation: it plays. It takes meshId, animId, from, to and loop. loop is optional.
Signature
animation.play(meshId, animId, from, to, loop?)Arguments
meshIdanimIdfromtoloopoptional
Example · generated
function start() { animation.create('main', 'position', 30, 'float'); animation.play('main', 'main', 1, 1);}animation.create is there to give the call something to act on; animation.play is the line that matters. The code sits in start(), which the engine calls once, when the entity spawns.