SendNetworkMessage

Family: Multiplayer · One form

What it does

SendNetworkMessage makes something happen at once: it sends. It takes iNetID (an integer), toClient (an integer) and iMsgID (an integer), and returns nothing. iNetID is the id of a Net object, obtained elsewhere in the Multiplayer family.

Syntax

SendNetworkMessage(iNetID integer, toClient integer, iMsgID integer)

Parameters

NameType
iNetIDinteger
toClientinteger
iMsgIDinteger

Every form returns

nothing

Example · generated

net = CreateNetworkMessage()SendNetworkMessage(net, 1, 1)DO  Sync()LOOP

CreateNetworkMessage is there to give the call something to act on; SendNetworkMessage is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

91 commands in Multiplayer