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BASIC commands
3D286
Core200
Tweening149
3DPhysics144
Sprite135
Platform111
Studio106
Input95
Input-Raw94
Multiplayer91
Text68
2DPhysics66
File61
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Benchmarking15
  • ManagedSpriteDrawnCount
  • ManagedSpriteCount
  • ManagedSpriteSortedCount
  • PixelsDrawn
  • ManagedSpriteDrawCalls
  • ParticleDrawnPointCount
  • ParticleDrawnQuads
  • UpdateTime
  • PhysicsTime
  • DrawSetupTime
  • DrawTime
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  • UnassignedImages
  • UnassignedImageFileName
  • ImageMemoryUsage
Compute14
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Time12
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Sort2
BASIC commands·Benchmarking

PhysicsTime

Family: Benchmarking · One form

What it does

PhysicsTime takes no arguments, and answers a float.

Syntax

PhysicsTime() → float

Parameters

No parameters.

Every form returns

float

Example · generated

DO  Print(PhysicsTime())  Sync()LOOP

PhysicsTime is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

PreviousUpdateTimeNext DrawSetupTime

15 commands in Benchmarking

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