highlight.addMesh

Section: Glow / Highlight

What it does

highlight.addMesh adds Mesh on a highlight object. It takes meshId, r, g and b.

Signature

highlight.addMesh(meshId, r, g, b)

Arguments

  • meshId
  • r
  • g
  • b

Example · generated

function start() {  highlight.addMesh('main', 1, 0.8, 0.4);}

highlight.addMesh is called with values of the shape its signature asks for. The code sits in start(), which the engine calls once, when the entity spawns.

4 members in highlight