What it does
game.getCollisions reads Collisions on a game object. It takes no arguments.
The API says: array of colliding ids
Signature
game.getCollisions()Arguments
It takes none.
Example · generated
function update(dt) { const collisions = game.getCollisions();}game.getCollisions is called with values of the shape its signature asks for. The code sits in update(dt), which the engine calls every frame: dt is the time since the last one, in seconds.