Add3DPhysicsRagDollHingeJoint

Family: 3DPhysics · One form

What it does

Add3DPhysicsRagDollHingeJoint adds RagDollHingeJoint on a 3DPhysics object. It takes boneAID (an integer), boneBID (an integer), objBoneID (an integer), jointRotationVec3 (an integer), minLimit (a float) and maxLimit (a float), and returns nothing. boneAID is the id of a BoneA object, obtained elsewhere in the 3DPhysics family.

Syntax

Add3DPhysicsRagDollHingeJoint(boneAID integer, boneBID integer, objBoneID integer, jointRotationVec3 integer, minLimit float, maxLimit float)

Parameters

NameType
boneAIDinteger
boneBIDinteger
objBoneIDinteger
jointRotationVec3integer
minLimitfloat
maxLimitfloat

Every form returns

nothing

Example · generated

Add3DPhysicsRagDollHingeJoint(1, 1, 1, 1, 1.0, 1.0)DO  Sync()LOOP

Add3DPhysicsRagDollHingeJoint is called with values of the types its signature asks for. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

144 commands in 3DPhysics