What it does
PauseTweenObject makes something happen at once: it pauses. It takes tweenID (an integer) and objectID (an integer), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.
Syntax
PauseTweenObject(tweenID integer, objectID integer)Parameters
| Name | Type |
|---|---|
| tweenID | integer |
| objectID | integer |
Every form returns
nothing
Example · generated
tween = CreateTweenObject(1.0)object = LoadObject("assets/media.obj")PauseTweenObject(tween, object)DO Sync()LOOPCreateTweenObject and LoadObject are there to give the call something to act on; PauseTweenObject is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.