What it does
ObjectShaderArrayVec3 takes objID (an integer), szName (a string), arrayIndex (an integer), value1 (a float), value2 (a float) and value3 (a float), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectShaderArrayVec3(objID integer, szName string, arrayIndex integer, value1 float, value2 float, value3 float)Parameters
| Name | Type |
|---|---|
| objID | integer |
| szName | string |
| arrayIndex | integer |
| value1 | float |
| value2 | float |
| value3 | float |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")ObjectShaderArrayVec3(object, "player", 1, 1.0, 1.0, 1.0)DO Sync()LOOPLoadObject is there to give the call something to act on; ObjectShaderArrayVec3 is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.