ComputeShaderBuffer

Family: Compute · One form

What it does

ComputeShaderBuffer takes shaderID (an integer), bindingName (a string) and bufferID (an integer), and returns nothing. shaderID is the id of a Shader object, obtained elsewhere in the Compute family.

Syntax

ComputeShaderBuffer(shaderID integer, bindingName string, bufferID integer)

Parameters

NameType
shaderIDinteger
bindingNamestring
bufferIDinteger

Every form returns

nothing

Example · generated

shader = CreateComputeShader("@compute fn main() {}", "{}")buffer = CreateComputeBuffer(10, "value")ComputeShaderBuffer(shader, "player", buffer)DO  Sync()LOOP

CreateComputeShader and CreateComputeBuffer are there to give the call something to act on; ComputeShaderBuffer is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

14 commands in Compute