globals.destroyMesh

Section: Destruction

What it does

globals.destroyMesh takes id, x, y, z and force. id, x, y, z and force are optional.

The API says: impact point + force

Signature

destroyMesh(id?, x?, y?, z?, force?)

Arguments

  • idoptional
  • xoptional
  • yoptional
  • zoptional
  • forceoptional

Example · generated

function start() {  makeDestructible('destructible', {});  destroyMesh('destructible', 0, 2, 0, 10);}

globals.destroyMesh is called with values of the shape its signature asks for. The code sits in start(), which the engine calls once, when the entity spawns.

10 members in globals