JavaScript API
game
12 members
- game.spawn(type, position?)creates entity, returns id
- game.destroy(id?)defaults to self
- game.find(nameOrId)entity proxy or null
- game.findAll(tag?)array of entity proxies
- game.getEntity(id)
- game.sendMessage(targetId, msg, data?)
- game.onMessage((msg, data, senderId) => {})
- game.checkCollision(otherId)1/0
- game.getDistanceTo(otherId)
- game.getCollisions()array of colliding ids
- game.win(message?)
- game.over(message?)